/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Manor;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2ChestInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2GrandBossInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2RaidBossInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * @author l3x
 */
public class Seed implements IItemHandler {
	private static int[] _itemIds = { 5016, 5017, 5018, 5019, 5020, 5021, 5022,
			5023, 5024, 5025, 5026, 5027, 5028, 5029, 5030, 5031, 5032, 5033,
			5034, 5035, 5036, 5037, 5038, 5039, 5040, 5041, 5042, 5043, 5044,
			5045, 5046, 5047, 5048, 5049, 5050, 5051, 5052, 5053, 5054, 5055,
			5056, 5057, 5058, 5059, 5060, 5061, 5221, 5222, 5223, 5224, 5225,
			5226, 5227, 5650, 5651, 5652, 5653, 5654, 5655, 5656, 5657, 5658,
			5659, 5660, 5661, 5662, 5663, 5664, 5665, 5666, 5667, 5668, 5669,
			5670, 5671, 5672, 5673, 5674, 5675, 5676, 5677, 5678, 5679, 5680,
			5681, 5682, 5683, 5684, 5685, 5686, 5687, 5688, 5689, 5690, 5691,
			5692, 5693, 5694, 5695, 5696, 5697, 5698, 5699, 5700, 5701, 5702,
			6727, 6728, 6729, 6730, 6731, 6732, 6733, 6734, 6735, 6736, 6737,
			6738, 6739, 6740, 6741, 6742, 6743, 6744, 6745, 6746, 6747, 6748,
			6749, 6750, 6751, 6752, 6753, 6754, 6755, 6756, 6757, 6758, 6759,
			6760, 6761, 6762, 6763, 6764, 6765, 6766, 6767, 6768, 6769, 6770,
			6771, 6772, 6773, 6774, 6775, 6776, 6777, 6778, 7016, 7017, 7018,
			7019, 7020, 7021, 7022, 7023, 7024, 7025, 7026, 7027, 7028, 7029,
			7030, 7031, 7032, 7033, 7034, 7035, 7036, 7037, 7038, 7039, 7040,
			7041, 7042, 7043, 7044, 7045, 7046, 7047, 7048, 7049, 7050, 7051,
			7052, 7053, 7054, 7055, 7056, 7057, 8223, 8224, 8225, 8226, 8227,
			8228, 8229, 8230, 8231, 8232, 8233, 8234, 8235, 8236, 8237, 8238,
			8239, 8240, 8241, 8242, 8243, 8244, 8245, 8246, 8247, 8248, 8249,
			8250, 8251, 8252, 8253, 8254, 8255, 8256, 8257, 8258, 8259, 8260,
			8261, 8262, 8263, 8264, 8265, 8266, 8267, 8268, 8269, 8270, 8271,
			8272, 8521, 8522, 8523, 8524, 8525, 8526 };
	private int _seedId;
	private L2MonsterInstance _target;
	private L2PcInstance _activeChar;

	public void useItem(L2PlayableInstance playable, L2ItemInstance item) {
		if (!(playable instanceof L2PcInstance))
			return;
		if (CastleManorManager.getInstance().isDisabled())
			return;
		_activeChar = (L2PcInstance) playable;
		L2Object target = _activeChar.getTarget();
		if (!(target instanceof L2NpcInstance)) {
			_activeChar.sendPacket(new SystemMessage(
					SystemMessageId.INCORRECT_TARGET));
			_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		if (!(target instanceof L2MonsterInstance)
				|| target instanceof L2ChestInstance
				|| target instanceof L2GrandBossInstance
				|| target instanceof L2RaidBossInstance) {
			_activeChar.sendPacket(new SystemMessage(
					SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING));
			_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		_target = (L2MonsterInstance) target;
		if (_target == null || _target.isDead()) {
			_activeChar.sendPacket(new SystemMessage(
					SystemMessageId.INCORRECT_TARGET));
			_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		if (_target.isSeeded()) {
			_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		_seedId = item.getItemId();
		if (areaValid(MapRegionTable.getInstance().getAreaCastle(_activeChar))) {
			// TODO: get right skill level
			_target.setSeeded(_seedId, _activeChar);
			L2Skill skill = SkillTable.getInstance().getInfo(2097, 3); // sowing
			// skill
			_activeChar.useMagic(skill, false, false);
		} else
			_activeChar.sendPacket(new SystemMessage(
					SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE));
	}

	private boolean areaValid(int castleId) {
		return L2Manor.getInstance().getCastleIdForSeed(_seedId) == castleId;
	}

	public int[] getItemIds() {
		return _itemIds;
	}
}